The following are brief notes on ideas for testing the path planners. Some of these descriptions are quite subjective. How to distinguish between a simple and complex island? I would consider Spectacle Island simple and Peddocks Island complex (both in Massachusetts Bay).
- Scenarios with 1, 2, … 10 targets
- Randomly distribute the targets in the space
- Uniformly distribute the targets in the space (mostly. Will have to offset from the terrain)
- For all the above scenarios, have two versions. In one, the boat speed is such that are are feasible. In the other, the speed is lowered and 1/3 of targets cannot be reached during allowed time.
- No terrain
- Terrain with 1, 2, 3 simple contained islands
- Terrain with 1, 2, 3 noncontained terrain
- 1 large, complex contained island.
- 1 where terrain intersects space
- Set the number of points there the distance between points is just small enough to ensure coverage
- No terrain
- 1, 2, 3 small terrain intersections
- 1, 2, 3 large terrain intersections (requires significant manuevering)
- All 7 target setups: w/o scientific entities
- All 7 target setups: with scientific entities (equal weight)
- All 7 target setups: with scientific entities (unequal weight)
- All 7 target setups: w/o currents
- All 7 target setups: with currents (with obvious currents to take advantage of)
- All 7 target setups: with currents (with obvious currents to avoid)
- And all combos of scientific entity, water current profiles.